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Applying Participatory Design To Mobile Testing

By Ben Moss, September 25, 2014

People use their mobile devices everywhere: on the train, while waiting in line, sitting on the couch. As much as we aim to design our mobile apps and websites for contextual use, testing their usability in context can be challenging.While getting out in the field for user testing is not always realistic, simulating much of that contextual experience in a lab is possible. One approach to mobile testing is participatory design.A participatory design test session typically takes about an hour and has four parts:

  1. Uncover the user
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